Ladies and Gentlemen:
I would like to announce the opening of a new area in Time of Darkness.
The Temple of Fiends is now open!!!
This area is inspired by the original Final Fantasy game, and has something for all levels. However, those lower level characters will want to tread VERY carefully, don't get too deep in the area without being prepared.
The area is mprog intensive, and I consider it in beta testing mode, so should you notice anything out of the ordinary inform me about it.
Have fun with the area, and best of luck to adventurers, you'll need it to discover the truth and the history of the Temple of Fiends.
Greetings-
I've been thinking lately and talking with the rest of the staff and we've made a few decisions as far as the open Imm spots go.
Effective as of the posting of this, all three spots are no longer open.
With the return of Oaklore the quest spot is happily filled by the person who should have it.
The 105 will indeed come from the list of those of you who applied either in the forums boards here or in Sav's post or via U2U to me. I ask that you please do not assume that just because you haven't heard anything you're out of the running. No new staff member comes on unless ALL the current Imms are ok with it so there's always a few sessions of BSing back and forth between staff. Due to the time of year, we are also not overflowing with players and there seems to be more imms than morts at times. Within the next month you'll know who you are, possibly sooner.
As for the coder, I can't advertise for a coder. I didn't feel good about it when I did it and I still don't. The coder is that most sacred of spots, it's honestly the most difficult thing for me to do to place that much trust and belief in anyone. We had the best coder of ToD history and I doubt I'll find another of equal talent so I'm pulling the opening. Maybe someday the right coder will pop up out of the atmosphere, maybe it's the beginning of the end for ToD, who knows what the future holds. I know we have Chuck which is collecting cobwebs and starting to look more and more like a pipe dream than soon to come.
Coders are like Kismet, it takes some mojo for the right coder to appear and being a firm believer in Karmic waves, if Chuck is supposed to come to fruition, a coder will appear.
It's been 6 months since we lost our coder, outside of a few random oddities like the memory buffer things and the heucs with sanc (which was my fault), we've managed to eek by and even make a few changes in ranks and quest crap. It's not what I or any of the staff would like to give you but it's the best we can under the circumstance.
People who have expressed interest in building, we thank you and we ask that you also do not get discouraged if you don't hear back right away. The place you would be building is in Chuck and with everything I've just explained, I haven't honestly had the heart to spend much time in Chuck. Neither have I had the heart to open the Lyceum, these are still tender areas for me and until you've walked a mile in my shoes and know what it's like to spend damn near every day with people for 2 years planning, talking, arguing, anguishing, celebrating and sharing and then have it suddenly vanish, you can't know exactly how much it does mess up a person's head.
The idea of starting over with somebody new is honestly something I'm not sure I can handle. Maybe I'm just being over-reflective but I don't know if I have the mental strength to start over with someone new. Even if they were capable of handling the depth of the code, they're still coming in cold to two years worth of group collaboration.
What we have on the positive side is Navarre, Oaklore and Savitri. Thank them for the new areas popping up all over the place and the Coliseum working the way it was meant to work and the Halloween events and decorations in town and the re-vamping of existing eq and areas and the title quests and find the Sav. They've really gone above and beyond in trying to make the main port back into something which for two years went untouched. And Darkstar's new Name That Tune (Helpfile to come) which seems to have taken off well.
We are deeply appreciative to those of you who have stuck and continue to stick with ToD, even when there are 3 players on and nothing going on. We may not always show it or say it but your presence is noted and appreciated (even you, Sperm).
So that's the State of the Union address for mid-September 2003. And for the love of God or Goddess, why don't you people COMMENT here? This isn't only an announcement blog. Comments are welcome, site links are welcome. ToD is your mud as much as it is ours, get involved in it a bit beyond the questing and PKing and whatever else people do.
For now, I leave you with a rousing chorus of "Piss off," "suck my what?" and
"sugi pula" to all you happy Romanians.
Kali
All Hallow's Eve approaches and the realms girds itself for the celebrations. The Slasher Retreat, home of despicable killers and monsters from ages yon, has resurfaced amid the new Ventrue Moors, seek ye out and ye shall find it. New adventure and old lies within.
Halloween Celebrations (ooc) :
1.) Gourd Collection Contest : seek the gourds of halloween in Slasher Retreat, both hidden and possessed by creatures, for he or she that acquires the most shall win a great prize. Deadline for entries is October 31, 2003.
2.) Horror Stories/Campfire Screamers : this contest requires you to open a blogofroleplay account and write an IN CHARACTER horror story/encounter/scary tale. The Immortals shall review each entry and judge the best for prizes. You may submit ONE story, and the title MUST be HALLOWEEN HORROR. Deadline for entries is October 31, 2003.
3.) Ballroom Costume Party : Once again you may don your best restrung costumes and try to win the halloween prize. Requirements: your costume must be WORN equipment that you restring. You must stay within one theme for your costume. You MAY NOT use ascii graphics. You do not need to use all equipment slots, only as much as or as little as you believe fills your costume requirements. (To Be Announced)
That is what your immortals have planned as of yet, if other events come to light,you shall find them posted here.
Due to a cry of distress from the masses, the following changes have been made to the Heuc race:
Imm_negative: Gone.
Res_weapon: Gone.
Max Con: From 25 to 23.
Sorry guys, it was a bit excessive.
Besides, rerolling keeps you busy.
*SNORF*
Well, here we all are.
This is going to be the only place I post any updates from now on. It's too cool not to use to its fullest and those are care will come look.
If any of you would like your site linked here, just post it in a comment and it shall be done.
In the meantime, why not look around the blogs and cheer those creative souls who are taking their characters to a new level and getting goooooooooood blog at BlogsOfRoleplay.com
Meow.