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October 19, 2005

Your Mother was Right....

...when she told you to wear your galoshes!

Time of Darkness is pleased to announce the following changes in code:

**Months of the year have been changed and now reflect our Immortals. Along with adding a sense of realism, this will be an important factor for werewolves (THEREWOLVES) down the road.

**The weather can hurt you! Meathe has created a wonderful weather system that can do damage to players standing in weather-impacted rooms (which should be all of outdoors but that will take some time). Weather damage is HP based so while it may be painful, no one is going to die from a bolt of lightning alone.

The new weather system will also work with the Control Weather spell, which until now has been pretty useless. We'll be fine tuning this for players, right now it's a very low change in weather but those of you who have gained Control Weather and later wondered why, we give you weather.

**Equipment Corrosion - I love this one! Once again Meathe has done an amazing job and now your equipment can corrode and unless repaired, corrode away to nothing. WOO! WOO WOO!

Not all equipment will corrode, we're not heartless.

Corrosion can come from either time, certain damage types and weather so be careful and keep an eye on your eq.

All corroding items will have enough time before they rot for you to get to a repair mob and fix the damage. Repair will not be expensive, this is not an attempt on our part to watch you lose eq. There will be a repair mob in Kjeldoran and clans may purchase one for their halls.

You will know if your item is corroding, you will see messages letting you know.

Gooooooooooooooooooooooooood juju!

Announced by Kali at 12:19 PM | Gripes (2)

July 14, 2004

Running List of Changes Done

Greetings, Mudtards-

I want to keep a running list of all the code changes done here so you all can have some sort of reference when you tell us we're not doing anything. Doy doy.

As of the posting of this blog we have added/changed/tweaked:

The class flag bug for eq
The clan flag bug for eq
A few other bugs I can't think of
Racial languages added
Weapon types distributed by class now for enhanced RP
Weapon groups dissolved
53 New Types of Weapons added
66 New Damage types added to replace old system
3 attack messages added for each new dam type
New colour login screen
Note board re-colourised to fit MUD scheme
Who list re-colourised to fit MUD scheme
Skills list/spells list/aff list re-colourised to fit MUD scheme
Score re-colourised and redone
New Time command shows last time MUD compiled

These are the changes as of July 11, 2004. I'll update here each time something new is added so you all can know what's up.

ADDED JULY 14TH:

Loner only flag for rooms
Evil aligned only flag for rooms
Good aligned only flag for rooms
Neutral aligned only flag for rooms
No_shadow flag for rooms
Open PK flag for rooms
Race flag for rooms

Wooooo! Goooo, Seal!

ADDED EVENING JULY 14TH:

Automatic restore after levels for third tier
Draconian strike based off mana instead of hp
Spellcasters may only cast 'spellup' spells on their own class

Announced by Kali at 11:38 PM | Gripes (1)