Sometime
in early 2001, I was introduced to Livejournal through a friend. I thought
the idea was brilliant and at the time there was little cost involved
and no codes. I've always loved to write and have kept a written journal
steadily for over 20 years. At the same time, I was one year into the
ownership of the MUD I discovered a year earlier and quickly beginning
to understand the whole sub-culture/community aspect of online gaming.
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As
we moved into 2002, I began to think. There are a ton of Gaming sites
from the Mud Connector (the grand poobah of game listings) to individual
sites, they're all over. What I wasn't seeing was any sort of journal
community that focused on Gamers. Hours were spent discussing the concept
with my Immortal staff, would people actually use a journal site where
all writing was to be either in-character or about a character or game?
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The
original plan was to use the LJ sourcecode and run a LJ clone called Mud-Journal.com.
The domain was registered and the LJ code was downloaded (over 95 libraries
and 900 files). Having absolutely no experience with PERL, the job was
entrusted to one of my higher level staff members with the knowledge.
The process began in March.
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With
patience and excited apprehension, I waited to hear those magic words
- "It's working now." Given the size of the work, there were
no expectations of immediate results but there was high excitement. The
site had become an obsession I was spending way too much time dwelling
on. Ideas were forming for clan and group pages, for students looking
to get extra credit in a creative writing class - it became a passion
and an obsession and the focal point of my day to day.
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As
the months progressed, I began to worry a bit. Ideas are wonderful things
but time works against ideas and it was just a race against the clock
before someone else came along and did exactly what I had been dreaming
about. I've missed other opportunities in the past because I didn't act
fast enough and for all the planning and thought that had gone into this
one, I knew I'd never forgive myself if someone else got in there before
I did. The person doing the work was most reassuring in his words, yes
it was a huge and difficult project but he was slowly gutting through
it.
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December
2002 brought me a dark Christmas present - the person doing the work had
in fact not been doing the work and the code had been sitting basically
untouched for six months. The reason was never made clear, perhaps the
level of the work was too much and he didn't want to admit defeat or perhaps
he's just a sadist who enjoys deceiving people. Crushed, I was literally
crushed. The seeming death of a dream is a bad place to be, particularly
around the holidays.
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I
withdrew
into myself as 2003 moved in, I created walls between my Immortal staff
and myself, alienated those closest to me and took up permanent residence
in the Pity Palace. This overall funk lasted through the first quarter
of the year as I awoke every day and went to check the internet to see
who it would be to bring my dream to life without me. I'm a web designer/web
host by trade, this was a dark place to be in that threatened to put an
end to all online work I had been doing.
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I
had
pretty much given up on the whole idea in June when I did one last futile
search onsourced journal code. Movable Type came up on top and I
went to look at it, I had never heard of it. LJ had gotten too big for
its britches by this time and the love affair was over as they beefed
up the charges and initiated the code required stuff. As a paid member
I was seeing excessively long lag periods that left me annoyed.
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The
Movable Type control panel examples caught me immediately. It seemed almost
as if the Lady Fate had finally decided to give me a break, I sat there
staring at the Movable Type website and allowing my hopes to rise for
the first time in six months. As hesitant as I was that the answer could
really be that simple, I felt the fire start to burn once more for my
poor trampled dream.
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The
domain 'blogsofroleplay.com' was registered in June 2003. I wanted to
move away from the LJ clone concept and I had become interested in blogs
and blogging during the war in Iraq when they blasted into the public
eye. 'Blogsofroleplay.com' was simple to remember and explained the point
of the site, it clicked for me. Unlike the LJ code, Movable Type strictly
prohibits charging for use of their program, I sat and thought long and
hard on that one. I was willing to trade my first-born (if I had one)
to the Gods to get the site working but did I really want to limit myself
in such a harsh way. The server the domain sits on is mine, rented through
a company that is stable but lacking in customer service, to keep the
site running requires work and cost.
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Those
thoughts lasted about ten minutes. This was never supposed to be a money
making venture, this was a labour of love and a thirst for literacy. There
are enough extras that can be added through donations that do not violate
Movable Type's agreement. This site was meant to be a place where people
who might not otherwise write, write. A cheap attempt to stir the cranial
juices and provide a community feel so people from different games and
worlds can get to know each other.
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June
23, 2003, the installation of Movable Type was complete. It was more of
a religious moment than a complete installation. I went right to work
trying to set up an index blog and now I can look back and say that first
design was rather hideous but at the time it was the most beautiful thing
I had ever seen.
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July
1, 2003, BlogsOfRoleplay.com (BoRCom) wasd to the public with my
Immortals being the first guinea pigs. I cried as I hit that first official
"publish" button and the three-year dream finally became the
reality. Slowly word began to spread and people from Games I knew nothing
of were requesting blogs and we got our very first donation from Primal
Darkness MUD.
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As
I pen this, tomorrow marks our eighth month of life and every step of
the journey has been a good one. As familiarity with Movable Type continues
to grow, the site expands and improves. As new Games find us and new bloggers
come along, the site expands and improves. Every day as I sit here and
look at the site now, I smile. The goal of keeping a free and flexible
journal community for Gamers has been met.
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Three
years in the making, BlogsOfRoleplay.com will never forget its humble
origins or those who were there from the start. From the Elf Crew and
myself, we thank you all deeply and look forward to continued success,
creativity and good bloggy mojo.
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Penned
by Strega
29 February 2004
2:23 PM
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